Namespace: Tzu_Engine.Physic
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Sub Set_RagDollBone_Limits( _ ByVal ragdollBonePtr As Integer, _ ByRef coneDir As Vector3, _ ByVal minConeAngle As Single, _ ByVal maxConeAngle As Single, _ ByVal maxTwistAngle As Single, _ ByVal lateralConeDir As Single(), _ ByVal negativeBilateralConeAngle As Single, _ ByVal positiveBilateralConeAngle As Single _ ) |
C# |
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public void Set_RagDollBone_Limits( int ragdollBonePtr, ref Vector3 coneDir, float minConeAngle, float maxConeAngle, float maxTwistAngle, float[] lateralConeDir, float negativeBilateralConeAngle, float positiveBilateralConeAngle ) |
C++ |
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public: void Set_RagDollBone_Limits( int ragdollBonePtr, Vector3% coneDir, float minConeAngle, float maxConeAngle, float maxTwistAngle, array<float>^ lateralConeDir, float negativeBilateralConeAngle, float positiveBilateralConeAngle ) sealed |
J# |
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public void Set_RagDollBone_Limits( int ragdollBonePtr, Vector3 coneDir, float minConeAngle, float maxConeAngle, float maxTwistAngle, float[] lateralConeDir, float negativeBilateralConeAngle, float positiveBilateralConeAngle ) |
JScript |
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public
function Set_RagDollBone_Limits( ragdollBonePtr : int, coneDir : Vector3, minConeAngle : float, maxConeAngle : float, maxTwistAngle : float, lateralConeDir : float[], negativeBilateralConeAngle : float, positiveBilateralConeAngle : float ) |