attach l'entité au noeud défini, si elle a un parent elle est enlevé de son parent
Namespace: Tzu_Engine.Scene
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Sub Attach( _ ByVal Node As INode _ ) |
C# |
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public void Attach( INode Node ) |
C++ |
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public: void Attach( INode Node ) sealed |
J# |
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public void Attach( INode Node ) |
JScript |
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public
function Attach( Node : INode ) |
Parameters
- Node
- noeuds parent