détermine si une sphère est visible a partir de plan qui s'adapte au rayon afin de ne pas traverser la sphère
Namespace: Tzu_Engine.Scene
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Function Sphere_Visible_Adaptive( _ ByVal Position As Vector3, _ ByVal Radius As Single _ ) As Boolean |
C# |
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public bool Sphere_Visible_Adaptive( Vector3 Position, float Radius ) |
C++ |
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public: bool Sphere_Visible_Adaptive( Vector3 Position, float Radius ) sealed |
J# |
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public bool Sphere_Visible_Adaptive( Vector3 Position, float Radius ) |
JScript |
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public
function Sphere_Visible_Adaptive( Position : Vector3, Radius : float ) : bool |
Parameters
- Position
- position de la sphère
- Radius
- rayon de la sphère