créé une représentation phyisique a une camera (une capsule)
Namespace: Tzu_Engine.Scene
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Sub Physics_Camera( _ ByRef Cam As TZCamera, _ ByVal Radius As Single, _ ByVal Height As Single, _ ByVal UpVector As Vector3, _ ByVal Mass As Single _ ) |
C# |
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public void Physics_Camera( ref TZCamera Cam, float Radius, float Height, Vector3 UpVector, float Mass ) |
C++ |
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public: void Physics_Camera( TZCamera% Cam, float Radius, float Height, Vector3 UpVector, float Mass ) sealed |
J# |
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public void Physics_Camera( TZCamera Cam, float Radius, float Height, Vector3 UpVector, float Mass ) |
JScript |
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public
function Physics_Camera( Cam : TZCamera, Radius : float, Height : float, UpVector : Vector3, Mass : float ) |
Parameters
- Cam
- Camera qui va recevoir son corps physique
- Radius
- Rayon de la capsule
- Height
- hauteur de la capsule
- UpVector
- vecteur qui empeche la capsule de ce renverser, par exemple: New Vector3(1,0,0)
- Mass