indique si le corps physique du mesh existe et s'il est dynamique ou statique
Namespace: Tzu_Engine.Mesh
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Property Physic_Type As ePhysicType |
C# |
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public ePhysicType Physic_Type { get; set; } |
C++ |
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public property ePhysicType Physic_Type sealed { ePhysicType get(); void set(ePhysicType value); } |
J# |
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/** property */ public ePhysicType get_Physic_Type(); /** property */ public void set_Physic_Type(ePhysicType value); |
JScript |
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public function get Physic_Type() : ePhysicType public function set Physic_Type(value : ePhysicType); |