détermine si l'occlusion affecte cette entité
Namespace: Tzu_Engine.Scene
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Property DoOcclusion As Boolean |
C# |
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public bool DoOcclusion { get; set; } |
C++ |
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public property bool DoOcclusion sealed { bool get(); void set(bool value); } |
J# |
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/** property */ public bool get_DoOcclusion(); /** property */ public void set_DoOcclusion(bool value); |
JScript |
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public function get DoOcclusion() : bool public function set DoOcclusion(value : bool); |