indique si nous envoyons au shader les materiaux des meshs
Namespace: Tzu_Engine.Shader
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Property DoGlobalShaderMaterial As Boolean |
C# |
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public bool DoGlobalShaderMaterial { get; set; } |
C++ |
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public property bool DoGlobalShaderMaterial sealed { bool get(); void set(bool value); } |
J# |
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/** property */ public bool get_DoGlobalShaderMaterial(); /** property */ public void set_DoGlobalShaderMaterial(bool value); |
JScript |
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public function get DoGlobalShaderMaterial() : bool public function set DoGlobalShaderMaterial(value : bool); |
Property Value
envoyer les materiaux au shader global?