shader global, qui activer sura utiliser pour tout les meshs lors du rendu
Namespace: Tzu_Engine.Shader
Assembly: Tzu_Engine (in Tzu_Engine.dll)
Syntax
Visual Basic (Declaration) |
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Public Property Shader_Global As TZShader |
C# |
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public TZShader Shader_Global { get; set; } |
C++ |
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public property TZShader Shader_Global sealed { TZShader get(); void set(TZShader value); } |
J# |
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/** property */ public TZShader get_Shader_Global(); /** property */ public void set_Shader_Global(TZShader value); |
JScript |
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public function get Shader_Global() : TZShader public function set Shader_Global(value : TZShader); |